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News Archive

2021 Slurbage Updates

March 6, 2021

All games have been updated and shipped.  If you did not receive yours, please contact me ASAP.  Never buy a new copy - you get FREE updates!!  NOTE:  A serious bug was found AFTER a ton of games were sent out - and I had to fix it.  The version of all games is now:  v5.2.030621 - if you have an earlier one, it is not correct.

Deluxe - v5.2.030621 - Physical and texture changes

French - v5.2.030621 - Significant updates, now more in line with Deluxe

Cuddle - v5.2.030621 - A complete face-lift (significant updates)

Springtime - v5.2.030621 - A cleaner game surface

Wall - v5.2.030621 - Some physical and texture changes

Picnic - v5.2.030621 - Some physical and texture changes

Portable - v5.2.030621 - Combined MINI, SLIM, and PETITE (and retired them) - Updated physical and textures

Patio - v5.2.030621 - Combined PATIO 2 and PATIO 4 (and retired them) - Updated physical and textures

Supreme - v5.2.030621 - Texturing updates

Dinette - v5.2.030621 - Physical and texturing updates

Combined into One Version (Portable):  MINI, SLIM, PETITE

Combined into One Version (Patio):  PATIO 2, PATIO 4

 

Retired:  JARVIS, SCI-FI, GOREAN, HOLIDAY, SPOOKY, CLASSIC, NEKO - These games are no longer for sale and will no longer be updated.  Please contact me if you own one of these retired games and are interested in a FREE replacement with one of the other versions.

Along with the above updates, all the games feature a lot of updates internally (scripting).  A lot of physical changes were made in each style.  Differences exist from one style to another.  For instance, Cuddle is a 2 player game with a blanket and pillows whereas Deluxe is a table top game with chairs and up to 4 players.  If you play one, you've played them all - they all work the same.  The differences will be in the visuals and in the features available in the MENU button on the game.  All games are now 100% mesh - all prims and sculpts are removed.  All games are now set to Phantom to help reduce collisions, which helps to reduce sim lag.  Blanks are no longer available in any game.  For all games, the trophy, tiles pre-cache, and statistics are decommissioned.  Letter distribution is updated for all games.  Web & Email links are updated and Notecards are no longer used for help.  Some games have new poses and updated seating with AVSitter 2.2 is now being used in all games with seating.  All games are now COPY enabled.  If you lose a game, just take a new copy from your inventory.  For more info, see below in the Deluxe release.

2021 Slurbage Update Details

February 16, 2021

The 2021 release (v5.2.030621) for all games is now delivered.  A small oversight was found by Vienna James - End of game scoring was updated but I forgot to push it to the Top 5 Scores object (which is included with the games).  I fixed it.  A major bug was finally found and fixed after 8 years!  Thank you to Crisskaige, Bulma, and friends for helping me get this one resolved!

Please let me know if you find any bugs or issues.  As always, a new release is bound to cause me some gray hairs or advanced baldness until the dust clears.

Before deleting your old game(s), please consider the updates below.  I will not deliver old versions once this update has been shipped, and older games (as per my long-standing policy) will no longer be supported.  I believe these updates are making the game more stable, more unique, and more capable of handling updates as Second Life continues to evolve around us.  Keeping Slurbage (and all my products) enjoyable is the goal.

Here are the updates done in 5.x:

Physical Fixes:
----------------------

Deluxe and French - A corner of the inner table liner was poking out on all 4 beveled corners.  This unsightly build issue has been resolved.

 

Some pieces were still basic prims or sculpts (in most games).  They were replaced/removed.  ALL games are now 100% mesh.

There has been a lot of texturing updates, including texture cache techniques to make things rez faster.

Some of the HUDs were updated with new texturing and scripts were updated to 2021 specs.

 

Script Fixes and Updates:
-----------------------------------

Bug Fix:  All code related to giving letters has been re-written to fix a looping issue.

Bug Fix:  A bug uncovered by Heide & Mick, two long-time, loyal customers, has been resolved..  Under certain circumstances, the game would freeze solid while trying to give letters (near the end of the game).

Bug Fix:  A bug was found in the management of players' racks while attempting to fix the end-of-game scoring - and fixed.

Optimized:  A lot of code has been re-written, re-organized, and optimized (in the game and the HUD).

Updated Names:  I've parsed out first names in some areas, making some name displays easier to read.  For example:  Instead of "It's Luhkey Resident's turn!"  it will now read:  "It's Luhkey's turn."

Web Links:  Updated to reflect the correct home page for my store on the SL Marketplace.

Email Links:  Updated to my new email account - luhkey.resident@yahoo.com

Help Notecards:   All help will now be solely on the web site (https://luhkeyresident.wixsite.com/madebyluhkey) - in English.  Remember, you CAN translate any page to another language using Google Chrome.

 

Major Update:
--------------------

Dictionary Overhaul - I've finally upgraded the dictionary to a web-based resource that has access to all valid words in the English (and French) dictionaries.

 

New Features:
--------------------

Rearrange Tiles - You can now reorganize your tiles on the HUD before building a word.  When it's your turn, you can click a tile and click in another spot to move it.

Upgraded Seats - As of v5.x of Slurbage, all seats are set up with AVSitter 2.2, an advanced seating system that is being used all over Second Life for furniture.  This will be the new seating for all games.

New:  Camera Focus - Some of the games (the table versions, except Dinette) will now come with camera auto focus when you sit down.  I put an option in the game menu ( "Camera Off" ) in case you want to turn this off permanently.

Finalized Scoring:  End of game scoring - A long-standing bug was finally located and resolved.  Now, when a player goes out using all their tiles, all other players' tiles are deducted from their score and the winner is awarded their points.  If all players pass, they will be deducted any points for unused letters.


Retired Feature / Decommissioned:
--------------------------------------------------

Blanks are removed permanently and will not be reinstated.  I've decided to free up the memory, and move forward with no blanks after many issues with the feature.  This keeps me on track with keeping the game unique from RL and others in-world.

Letter Distribution - As a result of no blanks being used, the letter 'S' now has six tiles instead of four (in the English versions).  This makes Slurbage unique.  The web site documentation will be updated accordingly.

Tiles Pre-Cache (no longer needed) - Physical updates to the games' mesh builds has made the stand-alone pre-cache helper obsolete.

Web Statistics - I will no longer receive game data.  The achievements page will remain for nostalgic purposes for a while, but that, too, may be removed at some point..  The Top 5 Scores item will remain included with your game and fully functional, but it no longer takes you to the web site for achievements when clicked.

Slurbage Trophy (no longer available) - It has been removed.  If you have one from previous games in your inventory, feel free to keep it as a fun item.  Please don't ask me for one.

Customized Versions:  I can no longer offer modifications (for example:  removing items to make it fit in your living room) to my games because I'm hardly ever on SL.  Going forward, all games will remain as sold and no modifications will be made.

Important News for 2021
January 14, 2021

I've made some decisions about how I'm going to continue with my SL business.  It's been a very disappointing year - as we all know.  Long before 2020 went mad, my SL business had changed.  I had moved to a Market only presence.  That being said, I've continued and I have some news on the games and store.

First, I will keep the Marketplace open.  I have no intention of closing.

Second, I've decided to continue the sale which is 500L for all games.  It will continue until I decide to end it.  So, get your games now!!!  The regular price is 1,499 so you are saving 1K on every purchase.

Third, I've decided to do massive updates on Slurbage.  These are really nice updates.  To give you a taste:  A lightning fast dictionary interface that is no longer tied to 390 note cards holding 269,384 English words (and 386,264 French words) stored inside the game.  I'm working on the 'Deluxe' table first.  Once I have everything done and tested, I'll begin working on the other game styles.

And fourth:  A new game, called Slurt, will be finalized and released very soon.  I'm hoping for early February.  This is an exciting twist on trivia-based word games where the goal is to race your piece across the board before everyone else by answering trivia questions the fastest.

Dictionary Upgrades
September 9, 2020

There have been no updates in a very long time.  The dictionary needs to be upgraded with newly added words, and perhaps some additional work on speeding up the verification process.  There might be other little odds and ends to be looked at as well.  I've received a few suggestions over the last few years that I was holding off for a major re-release.  I've started work on the dictionary off-word.  Once it's ready for SL, I'll start the in-world updates.

There is a major sale on right now - 500$ for all games.  This is a good bye to 2020 sale, so it will last until January 1, 2021.

Introducing Sloggle
April 30, 2016

 

Just a few short weeks ago, after completing all the Slurbage updates, I began work on getting Sloggle finished - finally.  I released the Beta version to my list of Beta Testers, and the feedback was phenomenal.  There were lots of things found that needed fixing, and a host of excellent ideas - which were evaluated and implemented based on several factors.  Once everything was tested, I ran it through some pretty heavy usage, and it all seems fine (crosses fingers).

 

As of today, April 30, 2016 - Sloggle is now available for sale on the Marketplace store.  There is currently no demo, and since there is no store in-world, there is no way for you to try it out before you buy it.  However, if you wish to see a demo of the cool Sloggle game, please contact me and I will arrange to demonstrate it for you.

 

I am extremely excited about this release, as it has been in development since July of 2015.  I hope it goes well and I welcome all feedback on it.  Get yours today, play it, and discover what all the fuss has been about!  Trust me, it will drive you toward a brand new addiction - SLOGGLE!

Major Updates and New Releases
April 2, 2016

 

As of April 2, 2016, I have completed all the updates and all games have been delivered.  Here is a list of what was done:

 

1.  All games updated to remove all references to the in-world store and the old showcase parcel

2.  The Timer feature was removed until further notice due to untraceable errors

3.  Some bug fixes were implemented and some code was updated to improve speed and efficiency

4.  Every Marketplace product was updated

5.  Added the Slurbage Instructions board to all boxes (1 prim display board for players / how-to get started easily)

6.  Detailed help notecard included in all boxes to help when things go unexpectedly

7.  Tiles Pre-Cache added to each box (3 prim texture preload of tiles so observers can see the game play better)

8.  Note added to each box to explain what the Tiles Pre-Cache is used for

9.  All boxes updated for in-world deliveries

10.  Old group is ready to remove.  It will be done by midnight and invitations have been sent to all game owners for the new group (MBL - Made by Luhkey)

11.  This website is updated with the latest information

12.  Two new releases added to the product lineup (Jarvis and Mini), and also a DEMO now linked to all products

13.  Began work on the Slurbage Referral page where you can teleport direct to places where Slurbage is available for the public to enjoy.

 

As always, if you didn't get your update, please contact me immediately so I can deliver it.  All old games should be replaced as soon as possible to avoid any confusion with options that no longer exist or have been disabled / removed.

In-World Store Closed
March 26, 2016

 

As we move toward a new presence on Second Life, the store is closed.  However, I am not gone and neither is Slurbage.  In fact, I'm working on updates and new releases.  Please stay tuned!

No More In-World Store
March 6, 2016

 

There has been a sharp decline in sales, and rent is not cheap for the land the store is located on, which is also our home.  Lars and I have decided to move to a new, smaller residential only parcel wich is a lot cheaper.  The store will be taken down soon, and updates will be made to the games to remove the landmarks and all references to the Flirt parcel.  You can purchase the games on the Market place.  You can message me any time in SL.  Thank you for all your support.

Brand New Web Site
January 8, 2016

 

You are looking at the brand new web site for Slurbage.  The old one will be decommissioned and I will be re-delivering game score keepers for all customers most likely today or tomorrow at the latest (for game Achievements), as the URL will now be different.  I am very excited and happy with this new layout, as it's very clean, professional looking, and a lot nicer than the bland layout from before.  Hope you like it!  Send me comments if you wish!

Upgrades to 4.0
December 21, 2015

 

The only game left to be upgraded is the French table.  Everything else has been updated and delivered.  The French table will take some time, as I need to work on the dictionaries before I can do the in-world stuff for it.  The total word count for the new French dictionary is:  386,264.  Once that is completed, all games will be upgraded to the new 4.0 Engine.

 

The in-world vendors are updated, but the rezzers are still not done.  I'm hoping to have that part finished soon.

 

Here is a list of the games completed and their release dates:

 

Deluxe - 12/05/15      Wall - 12/06/15                   Supreme - 12/17/15       Dinette - 12/10/15

Cuddle - 12/11/15      Springtime - 12/13/15       Slim - 12/10/15               Picnic - 12/19/15

SciFi - 12/12/15         Classic - 12/21/15               Petite - 12/10/15            Patio2 - 12/12/15

Neko - 12/20/15         Gorean - 12/19/15              Patio4 - 12/12/15           Spooky - 12/20/15

Holiday - 12/21/15

 

As always, if you didn't  get yours, please contact me so I can deliver your update ASAP.  This is a major upgrade, and all previous versions are no longer supported.

4.0 Engine Upgrades // Testing completed!
11/30/2015

 

Way ahead of my planned schedule, the very first major update is fully tested!!!  I've started with the classic table, and the upgrade is just amazing.  Here is a list of what you can expect:

 

1.  New:  Blanks are now fully implemented in Slurbage!!!

2.  New:  Timer feature to allow you to set a time limit for making words.

3.  New:  Top 5 Scores (1 prim LI) included in the box

4.  New:  Stats / Achievements page on the web site

5.  New:  Resize feature built into the HUD

6.  New:  New indexing system to handle the 269,384 words build into the game

7.  New:  Sounds now implemented into the HUD and game

8.  New:  Get a landmark right from the MENU in the game

9.  New:  Link to purchase the game right in the MENU in the game

10.  New:  More fanfare at game end / get a trophy for your skills

11.  Updated:  Letter distribution has been improved (it's getting much better!)

12.  Updated:  Texture preloading has been greatly improved

13.  Updated:  Indexing system has been GREATLY improved

14.  Updated:  End of game scoring has been finalized

15.  Updated:  HUD now takes up less screen space

16.  Lots of fixes and improvements under the hood

 

The plan is to update all the games, one at a time, releasing them as they are completed, over the next few months.  I'd really like to have it all done by the 3rd anniversary of Slurbage (January 26), but I can't promise this.  You will be notified when your game(s) are ready to be delivered.

 

I am extremely excited about this upgrade.  I am sure you are going to love it.  Please feel free to send me your comments, and have a Slurby Day!

 

Coming Soon // Exciting Updates Coming
11/14/2015

 

So, finally, after nearly three years from the original release, Slurbage is moving into its final major update before I can say this game has reached its intended potential.

 

For the very first time EVER, Slurbage will have BLANKS!  I've always wanted the game to model the real world game as closely as possible, and now, it finally does.  I've fully implemented it into the "Classic" table as a test, and it's working great.  I am so excited about this, and I know you will be very happy with it!

 

A new feature is now ready to allow you to turn on a TIMER which will force players to place their tiles within a certain time or lose their turn!  There are various times available from 2 minutes to 10 minutes.  The timer cannot be changed once a game starts, so it must be set BEFORE you start - this will be available to all players.  It works great, and causes me a lot of panic - LOL... but it's awesome for those looking to shorten their games and make them more fun!

 

The game has always had in-world, hand crafted dictionaries built into the game.  This prevents problems with relying on 3rd party off-world web sites from not being available when needed.  But, reading notecards is slow (which is a limitation of Second Life).  In previous releases, Challenges could take up to 5 minutes depending on the word being checked.  To combat this, I have completely revamped the way things are done, and spent months working on them.  My new methods of reading notecards for the game is revolutionary, and although the game has 269,384 words, it can respond in a Challenge of up to 10 words in under a minute!  It's very fast!  This is going to vastly improve the performance and make games go more smoothly.

 

Sounds are being implemented into most of the games - maybe all of them.  I really liked the feature in the Spooky table, so I've decided to get it done.  The sounds include button clicks, menu selections, and letter tile selections and placements.  Specially themed versions may also have environmental sound packs included (check each version for what is included).

 

There is now a landmark feature in the MENU so anyone interested in viewing the games or buying one can do so quickly from any game in-world.  There will also be a purchase option to take anyone directly to the market if they are interested.

 

There are lots of other things updated as well - such as advanced texture pre-loading to speed up game play and rendering, letter distribution has been re-vamped and improved, pose menus are re-worked, messaging has been cleaned up, notecards are updated, top 5 player scores add on will be included with every game (a single prim you can rez by the game), and other bug fixes and improvements.

 

The timeframe for release:   I expect to have all the games updated by the end of the year, and I hope to do a massive shipping on or before the anniversary of the original release (January 26) to mark the 3rd year of Slurbage in Second Life.  If you have any questions, please contact me - I'd be happy to demo the new stuff for you!

 

New Release // Slurbage Holiday
10/26/2015

 

The Holiday release sports the very first "Themes" feature, allowing you to instantly change the entire set among 5 preset theme colors (Purple, Blue, Red, Green, and Cream).  Included are free gifts in the MENU (a christmas hat with lights that you can click for menu) and a candy cane for your mouth that randomly chooses a yummy flavor when worn.  It is also the first to have a table cloth, which gives this game a beautiful look and feel at only 30 prim (land impact).  I sincerely hope you enjoy this one as much as I do!

 

New Release // Slurbage Classic
10/26/2015

 

I really liked the table design used for the Spooky release, so I turned it into its own regular table called "Classic."  This is basically a re-model of the Deluxe table to make it smaller with the seating closer to the table, an adjustment to the poses, and an overall massive reduction in floor space.  It has the prims reduced to 25 (LI), texture change chair cushions, rich wood table and chairs, and the beautiful name plate and game surface inlay make this version a must have for any decor.

 

New Release // Slurbage Spooky
10/06/2015

 

Just in time for the Halloween spectookular events, I am pleased to announce the "Spooky" table.  It is a smaller round table design, with old/worn type texturing, a bubbling cauldron, bloody skeleton hands, and a fun little spider that will chase your letters as they are placed.  And this release is the very first to include sounds!!  You can turn off sounds in the HUD and also on the game table separately.  The best feature of this table, in my opinion, is the poses.  They are not your typical sit in the chair poses... they are hilariously funny.  Each chair has one unique pose, so everyone can be differently seated.  It's only 32 prim land impact!  Try it out yourself, it's a great addition to the Slurbage family!

 

Fix Updates // Picnic Cooler & Neko Game Fixes
09/26/2015

 

I've discovered a permissions error in the Slurbage Cooler which comes free with the Slurbage Picnic game.  The game is fine.  But, the cooler was not giving out drinks to anyone other than the owner of the cooler.  I've fixed it and hand delivered new coolers (which were also reduced to 7 prims instead of 9).  If you didn't receive yours, please contact me for delivery!

 

Also, I've discovered similar permissions issues in the Neko game.  The game was unable to give out a bird or hamster when clicked because the transfer permission was not set correctly.  This required an update to the game to version 3.8.092615 - Please delete your old game and replace it with the one delivered.  If you didn't get yours, please contact me immediately.

 

Wall Update // A New Resize HUD Feature!!
09/13/2015

 

Someone wanted a WALL version for her friend who is sight impaired.  The HUD is small, on purpose, and she asked that I offer a bigger one for him.  So, I added a new feature to the HUD - a RESIZE button.  Now you can resize the HUD while worn so you can make it bigger.  This will eventually be released into every game - but not right now.  It will take time.

 

New Release // Slurbage Supreme
09/12/2015

 

I received a request to modify the Deluxe table design to match someone's home decor.  Normally, I don't do this, as it requires a lot of work.  But, this customer was extremely nice, and he paid extra, up front.  This helped to offset the upload costs for all the new texturing.  I've called it Supreme because of the customer's name, and I even branded his name onto the table.  It's a light wood with grey and black accents.  It's beautiful, actually.  I've decided to make it available for sale for anyone else with similar decor.  With is new version, I've included a new feature - Resize HUD.  See the update for the WALL version, September 13, 2015 (above).

 

What I Am Working On // Fall 2015 
09/08/2015

 

Along with the ongoing re-branding of my store, marketplace, and web site, I've been working on a new game entirely different from Slurbage:  It's called "Sloggle" and it's an amazingly fun game!  It's a remake of the popular game called Boggle.

 

Currently, it's still in development, and I'm working on an amazing indexing system that will allow the game to run fast inside SecondLife without any outside resources required.  Once completed it will enter the Alpha testing stage and then Beta testing will begin.  I have a few folks interested in the Beta testing process, and I hope it goes well so I can release it before Christmas of this year.

 

I'm really excited about this for another reason:  If the indexing system I'm developing works as expected, I can implement this system into the existing Slurbage lineup to make the challenge mode lightning fast.  Currently, some word challenges can take 3 or 4 minutes which is terribly long.  It's a limitation in SL with reading notecards (which is a very slow process) and my new system will speed this up considerably.

 

As well, I'm also working out some ideas for other Slurbage themes, and I plan to have a release ready for Halloween as well as Christmas!!!

 

Rebranding // Made by Luhkey! 
09/01/2015

 

On September 1, 2015, I started the rebranding process for my store and products.  Even this web site is undergoing a major facelift.  The URL has changed, the look and feel has changed, and the store in-world has undergone a major re-design.  It's incredible what can be done when you're bored LOL...

 

Seriously though, with the development of a new game (Sloggle - coming soon), I realized that everything can't say "Slurbage" on it... not any more.  I needed a way to identify my store (which was never done before), and I needed a logo design with a store name.  After working out some ideas, I settled on "Made by Luhkey" - and I began to rebrand everything.  It's a long process, and it will take some time to get EVERYTHING done.  Notecards, help files, vendors, the store, the Flirt home, the market place, the website... eventually everything will be branded correctly.

 

This will accomplish several things, one of which is consistency.  When you see the logo, you will know it's made by me.  And, you will know that it was built with a lot of attention to design and quality.  I pride myself on what I make for you, and I wish to show you that dedication in everything you see by me.

 

New Release // Patio 4 - For Four Players!
08/23/2015

 

At the request of a customer who really wanted the Patio set but preferred to have it for 4 players, I re-designed the Patio set.  Both are now available - 2 player and now 4 player!

 

Giftcards // A New Way to Gift to Others!
08/13/2015

 

It has always been my goal to enable you to give my products to your friends in SecondLife as a gift.  You can do that in the store using my vendors, and you can do that on the Marketplace.  The only drawback is that you must pick out the game you want for your friend.  Well, now you can give them a gift card and let them shop for whatever game they want!  Purchase the card, give it to them, and it will give them a landmark when worn.  They come to the store, pick a game, click the vendor, choose CARD from the menu, follow the chat prompts, and voila... they get the game they want.  This adds flexibility and convenience to your shopping experience, and I am very pleased to be able to offer this option.  Visit the store or the marketplace to purchase yours today :)

 

New Release // Slurbage Sci-Fi 
08/10/2015

 

New to the Slurbage lineup is Slurbage Sci-Fi - a wall type game for up to 4 players.  It has a really cool design with animated texturing, a few cool (and free) things included, and optional seating provided.  The game itself is just 24 prim land impact, the chairs are 5 each, and the other items are the optional ceiling mount (9 prims), and the control panel (7 prims).  This game has new tiles, new texturing, and a resize feature in the menu!  I guarantee you are going to enjoy this new version!!  Visit Flirt to see it and play it now!

 

New Releases // Here's what's new for June 2015! 
06/12/2015

 

The ultimate table is put to the side for now.  Too many seats for a game that is best suited for 4 players maximum.  However, the updates I was working on are completed!  Included are height adjustments for some of the chairs, scoring updates for end of game calculations, and a new feature to allow players to 'accept' a placed word rather than wait for the challenge time to expire.  Also, there have been major script reductions, and advanced memory handling!  I've reduced prims, reduced memory load, and increased the performance and speed of all the games.  The original delivery was sent on June 6, but I had to redo the deliveries on June 12 due to a new feature being disabled by a 3rd party website provider.  Please contact me if you wish to have an updated version with a HUD that does NOT contain that broken feature.

 

Along with the updates to all the games, I've released a new version called "Slurbage Patio."  It is entirely inspired by my dear friend, Lars.  She helped me pick the mesh set, the textures, colors, and layout.  I basically did it for her, but it's available for sale in the store and on the market.  It's a lovely 2 player set that you can place anywhere, and of course, it would look great on your patio or deck.  With rich texturing, low prim impact (only 25), and completely upgraded scripting (from the other deluxe engine lineup), this game will give you great performance and long-lasting entertainment.  Get yours today!

 

And, for the very first time, Slurbage is now available in another language!!  Yes, that's right.  The first released language is FRENCH, and it comes with a fresh new look built from the Deluxe engine.  All translation was done using Google Translation services, so if there are mistakes, please let me know!  There will be other languages coming, and I'm very excited about it.

 

Please note that I can only support you in English. If you need help, and cannot speak English, please have someone translate for us.  Thank you.

 

Exciting News // Updates Coming in 2015! 
03/10/2015

 

I am currently working on the "Ultimate" table, which will feature up to 6 players, new height adjustment for the chairs, scoring updates for end of game calculations, and a new feature to allow players to 'accept' a placed word rather than wait for the challenge time to expire.  Also being worked on is some script reductions, and advanced memory handling!  Once I have released the "Ultimate" table, the other games will then be updated with all these new features!  Stay tuned here for expected release dates.

 

Slurbage Springtime // Amazing Spring Release! 
03/01/2015

 

Slurbage Springtime is the newest release, and was designed specifically for the Sage Isle Springtime Fair Event.  It is currently for sale ONLY at the fair, and, as a special bonus, it's available with a discount of $850L off the regular price!  Want to try it out? Visit the official birthplace of Slurbage!  Once there, enter the store, and click the teleport right in front of you, to go to the fair!  On March 16, 2015, it will be available for sale in my store for full price.

 

Fixed // Wall Version 2.2-020715 
02/07/2015

 

There was a problem discovered in the Wall version that would not allow slot number 5 or 6 to be used.  This has been fixed.  Also, I decided to change the game to phantom to help cut down on lag in busy sims.

 

If you haven't received yours, please contact me.  I hand delivered them all but sometimes folks don't get things, especially if delivery is capped.

 

New Release // Nekos Get A Treat! 
01/28/2015

 

Slurbage Neko is the next release, designed to keep Nekos and other furry avatars laughing.  This version comes with crate seating for up to four players, an amazing little hamster that runs around the table, and free gifts to wear.  It also has a fish tank built into the table! Visit the official birthplace of Slurbage to get yours today!

 

Slurbage Anniversary // Two Years of Slurbage! 
01/26/2015

 

Slurbage has been in development for two years now, and although the day came and went quietly, you can be assured that I have been busy working on the next year of incredible updates and improvements.  Thank you for being a part of my growing Slurbage family.  Want to try it out? Visit the official birthplace of Slurbage!

 

New Release // Introducing the Picnic Version! 
01/23/2015

 

Slurbage Picnic is an ideal design for enhancing your summer experience.  It gives out yummy Slurbage Cookies, and it comes with a free Slurbage Cooler that gives out ice cold pop.  It's only 32 prims, and the optional cooler is only 9 prims.  It comes with 22 textures, bench seating for up to 4 players, and it looks amazing.  Built on the current 'Deluxe' engine, this game will keep you entertained for a long time.  You can play Slurbage now at the official birthplace of Slurbage!

 

All Games Updated // Get ready to be amazed!
01/15/2015

 

As of January 15, 2015, all the games are now updated with the new Deluxe engine upgrades, and there are even two new releases!!!  Along with Cuddle, Wall, Dinette, and Petite, there are now two new versions available:  Slim and Gorean!

 

Slurbage Slim is a thin board only game that is portable.  You can take it with you on the go, as long as you have 'build' and 'scripts' enabled.  It's only 25 prims, and it looks awesome.

 

Slurbage Gorean is an old, rustic type table with cushions on bench seating, and it's designed for Gorean sims.  It gives out yummy Slurbage Ale (it is rated 'Mature' because of this), and it looks amazing.  It's only 35 prims, and it will make your Gorean life very entertaining!

You can play Slurbage Deluxe now at the official birthplace of Slurbage!

 

Slurbage Deluxe // The future is here!
12/27/2014

 

It has been a while since I did an update.  And, in my opinion, it was worth the wait!  Slurbage is now completely re-designed from the look and feel to the underlying engine that runs it.  It now scores like it should, looks like it should, and is more smooth and memory efficient.  It's less prims, and yet it is more rich in texturing and design.

 

The other versions (cuddle, wall, dinette, and petite) will all be updated soon, with all the updates, making them superior custom designs of this game.

You can play Slurbage Deluxe now at the official birthplace of Slurbage!

 

New Versions // More variety for you!
03/08/2013

 

There are now other types of games available.  Included are the Cuddle version (for two players), the Wall version (for up to 6 players) for public venues, the Dinette version (for 4 players), which is ideal for your home, and the Petite version, which is made for 4 tiny avatars to enjoy!

Each version has its own unique features, but each game plays the same way as the original.  You can view the new additions now at the official birthplace of Slurbage!

 

Version 1.31.7 // Important Update!
03/03/2013

 

This release fixes some major issues that were uncovered by my new friend, Subversive.  The fixes were also applied to all the newer additions to the Slurbage lineup, and it is highly recommended you update yours today!  I've shipped the newest one to everyone as of March 8, 2013, but if I missed someone, or you didn't get it, please contact me ASAP.

To check your current version, hover your mouse over the game board for a few seconds, and look at the text that appears.  If you have v1.31.7, you're good!

 

Major Update // The first Slurbage update!
02/09/2013

 

Just two weeks after the official release, Slurbage has undergone a facelift..but don't expect to see much difference - EXCEPT FOR PRIMS!  Slurbage no longer requires rezzed prims for letters!!!  The entire board and chairs are only 50 prim land impact, and the game now uses a highly advanced MESH surface.

This means that you need only 50 prims to play the game, compared to 135 before!  This is major!  HUGE!  FANTASTIC!!  Existing customers can get their FREE updated game at the official birthplace of Slurbage!

 

Official Release // Slurbage hits the market!
01/26/2013

 

Well, it's official!  Slurbage has hit the market, and already, people all over Second Life are enjoying the game!  One person even said they were making a family game night out of it.  Sales are good, the feedback is great, and Slurbage seems to be holding up well to real use.

I couldn't be happier than I am right now, and I hope it continues to go well.  If you have any questions, need help, or want to know more, please do not hesitate to contact me :)

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